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Class Summary |
| ActionControl |
The thread that controls all actions in the game, and makes sure each is
run when it is needed. |
| ANSIFormat |
Base class for ANSI formatting of text |
| ANSIFormat.Attrs |
ANSI Attribute Modifiers |
| ANSIFormat.BGColors |
ANSI Background Colors |
| ANSIFormat.FGColors |
ANSI Foreground Colors |
| ColorFormatter |
Class to format text in pretty colors |
| Commands |
This class (currently) contains a bunch of inner classes that are actually
all the commands currently implemented. |
| EquipItem |
Used to equip an item. |
| ExitObject |
The object that defines exits between rooms. |
| ExitStuff |
More exit stuff. |
| JunkItem |
Junk item. |
| MudObject |
The class for objects...in...the mud...I think. |
| muserver |
The starting point for the server, this class basically loads all the
important other stuff and sets it all running. |
| NPCControl |
Class for control of all Non-Playing Characters. |
| NPCObject |
The object that defines all Non-Playing Characters. |
| PlayerAction |
Object that controls how player actions are parse and handled. |
| PlayerCom |
Used for communicating with the player during gameplay. |
| PlayerObject |
The actual object that defines the player |
| RoomObject |
The object that defines a room and its characteristics. |
| WorldControl |
The thread (currently empty) that is used for control over certain
things that are..."worldly" |
| WorldObject |
The world (duh). |