Class Summary |
ActionControl |
The thread that controls all actions in the game, and makes sure each is
run when it is needed. |
ANSIFormat |
Base class for ANSI formatting of text |
ANSIFormat.Attrs |
ANSI Attribute Modifiers |
ANSIFormat.BGColors |
ANSI Background Colors |
ANSIFormat.FGColors |
ANSI Foreground Colors |
ColorFormatter |
Class to format text in pretty colors |
Commands |
This class (currently) contains a bunch of inner classes that are actually
all the commands currently implemented. |
EquipItem |
Used to equip an item. |
ExitObject |
The object that defines exits between rooms. |
ExitStuff |
More exit stuff. |
JunkItem |
Junk item. |
MudObject |
The class for objects...in...the mud...I think. |
muserver |
The starting point for the server, this class basically loads all the
important other stuff and sets it all running. |
NPCControl |
Class for control of all Non-Playing Characters. |
NPCObject |
The object that defines all Non-Playing Characters. |
PlayerAction |
Object that controls how player actions are parse and handled. |
PlayerCom |
Used for communicating with the player during gameplay. |
PlayerObject |
The actual object that defines the player |
RoomObject |
The object that defines a room and its characteristics. |
WorldControl |
The thread (currently empty) that is used for control over certain
things that are..."worldly" |
WorldObject |
The world (duh). |