Package eapms

Class Summary
ActionControl The thread that controls all actions in the game, and makes sure each is run when it is needed.
ANSIFormat Base class for ANSI formatting of text
ANSIFormat.Attrs ANSI Attribute Modifiers
ANSIFormat.BGColors ANSI Background Colors
ANSIFormat.FGColors ANSI Foreground Colors
ColorFormatter Class to format text in pretty colors
Commands This class (currently) contains a bunch of inner classes that are actually all the commands currently implemented.
EquipItem Used to equip an item.
ExitObject The object that defines exits between rooms.
ExitStuff More exit stuff.
JunkItem Junk item.
MudObject The class for objects...in...the mud...I think.
muserver The starting point for the server, this class basically loads all the important other stuff and sets it all running.
NPCControl Class for control of all Non-Playing Characters.
NPCObject The object that defines all Non-Playing Characters.
PlayerAction Object that controls how player actions are parse and handled.
PlayerCom Used for communicating with the player during gameplay.
PlayerObject The actual object that defines the player
RoomObject The object that defines a room and its characteristics.
WorldControl The thread (currently empty) that is used for control over certain things that are..."worldly"
WorldObject The world (duh).