eapms
Class ActionControl

java.lang.Object
  |
  +--java.lang.Thread
        |
        +--eapms.ActionControl
All Implemented Interfaces:
java.lang.Runnable

public class ActionControl
extends java.lang.Thread

The thread that controls all actions in the game, and makes sure each is run when it is needed.


Field Summary
 
Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
 
Constructor Summary
ActionControl(eapms.WorldObject the_world, eapms.muserver the_server)
           
 
Method Summary
 void addPlayerAction(eapms.PlayerAction action)
           
 void run()
           
 void shutdown()
           
 
Methods inherited from class java.lang.Thread
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

ActionControl

public ActionControl(eapms.WorldObject the_world,
                     eapms.muserver the_server)
Method Detail

run

public void run()
Specified by:
run in interface java.lang.Runnable
Overrides:
run in class java.lang.Thread

addPlayerAction

public void addPlayerAction(eapms.PlayerAction action)

shutdown

public void shutdown()