|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
java.lang.Object
|
+--java.lang.Thread
|
+--eapms.ActionControl
The thread that controls all actions in the game, and makes sure each is run when it is needed.
| Field Summary |
| Fields inherited from class java.lang.Thread |
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
ActionControl(eapms.WorldObject the_world,
eapms.muserver the_server)
|
|
| Method Summary | |
void |
addPlayerAction(eapms.PlayerAction action)
|
void |
run()
|
void |
shutdown()
|
| Methods inherited from class java.lang.Thread |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public ActionControl(eapms.WorldObject the_world,
eapms.muserver the_server)
| Method Detail |
public void run()
run in interface java.lang.Runnablerun in class java.lang.Threadpublic void addPlayerAction(eapms.PlayerAction action)
public void shutdown()
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||