eapms
Class WorldObject
java.lang.Object
|
+--eapms.WorldObject
- All Implemented Interfaces:
- java.io.Serializable
- public class WorldObject
- extends java.lang.Object
- implements java.io.Serializable
The world (duh). This object is serializable, and because it has
references to everything important in the game, serializing this will
basically save the entire world.
- See Also:
- Serialized Form
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
WorldObject
public WorldObject()
checkPlayer
public boolean checkPlayer(java.lang.String name)
checkPlayerPass
public boolean checkPlayerPass(java.lang.String name,
java.lang.String pass)
addNewPlayer
public void addNewPlayer(eapms.PlayerObject the_player)
loginOldPlayer
public eapms.PlayerObject loginOldPlayer(java.lang.String name)
logPlayerOut
public void logPlayerOut(java.lang.String name)
stringWho
public java.lang.String stringWho()
addRoom
public void addRoom(eapms.RoomObject room)
checkRoom
public boolean checkRoom(java.lang.String id)
getRoom
public eapms.RoomObject getRoom(java.lang.String id)
addItemMold
public void addItemMold(eapms.MudObject mo)
getItemMold
public eapms.MudObject getItemMold(java.lang.String name)
addItem
public void addItem(eapms.MudObject mo)